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2K

Graphics Engineer

Novato, California, United States$120k–$154.3kfull-timemidAdded today

About this role

Visual Concepts seeks a Graphics Engineer to develop high-performance rendering systems for the NBA 2K franchise. You'll design and optimize C/C++ graphics code and HLSL shaders, collaborating with art and design teams to push visual fidelity on modern game platforms.

What you'll do

  • Design and implement cutting-edge rendering technologies to enhance visual quality
  • Optimize GPU performance and memory usage for smooth, high-fidelity gameplay
  • Develop and maintain HLSL shaders and high-performance C/C++ graphics code
  • Partner with art and design teams to define the visual direction of NBA 2K
  • Improve VFX, lighting, and post-processing features across the engine
  • Participate in system-wide rendering technology upgrades and modernization

What they're looking for

  • C/C++ programming
  • HLSL or equivalent shading language
  • 3D mathematics and graphics theory
  • GPU optimization and performance profiling
  • Real-time rendering architectures
  • Game engine development
  • Physics-based rendering (PBR)
  • Post-processing and visual effects

Benefits

  • Fully remote position available anywhere in the United States
  • Competitive base salary with location-based adjustments
  • Bonus and equity awards eligibility
  • Comprehensive medical and financial benefits
  • Opportunity to work on AAA franchise titles
  • Collaboration with world-class graphics and art teams
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2K

2K develops video games, including the upcoming BioShock title being built with Unreal Engine 5. The company is hiring gameplay engineers and other technical roles to build core gameplay systems and implement player-centric features across their projects.

View all jobs at 2K

Likely interview questions

  • Walk us through a rendering optimization you've implemented—what was the performance bottleneck and how did you measure improvement?
  • Describe your experience with HLSL or other shading languages and a complex shader you've written for production.