Absurd Ventures
Software Engineer, Cinematic Tools
- Confirmed live in the last 24 hours
- $130k–$155k
- Mid level
- Full-time
- On-site · Santa Monica, California, United States
- 5+ yrs exp
- Added 4 weeks ago
About this role
Absurd is seeking a seasoned Software Engineer to build and maintain tools for their cinematic content pipeline. You’ll collaborate with artists and producers, developing C#, C++, Node.js, and Python tools to streamline content creation and integration into their games. This full-time role requires a passion for creating efficient workflows and supporting a dynamic production environment.
What you'll do
- Develop and support tools for audio and motion capture workflows.
- Support creative staff utilizing AI coding agents.
- Design and implement tools for ingesting, authoring, and exporting cinematic content.
- Participate in technical planning and milestone reviews.
- Provide troubleshooting and support during production.
- Interface with animators, audio engineers, and cinematic producers.
What they're looking for
- Node.js
- Python
- Unreal Engine
- Unreal Sequencer
- Wwise
- ProTools
Benefits
- Vacation time
- Sick time
- Company holidays
- Parental leave
- Medical/Dental/Vision insurance
- 401(k) matching
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Absurd Ventures
Likely interview questions
- Describe your experience integrating cinematic content into Unreal Engine.
- How have you supported creative staff with varying technical skillsets in the past?