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Absurd Ventures

Software Engineer, Cinematic Tools

  • Confirmed live in the last 24 hours
  • $130k–$155k
  • Mid level
  • Full-time
  • On-site · Santa Monica, California, United States
  • 5+ yrs exp
  • Added 4 weeks ago

About this role

Absurd is seeking a seasoned Software Engineer to build and maintain tools for their cinematic content pipeline. You’ll collaborate with artists and producers, developing C#, C++, Node.js, and Python tools to streamline content creation and integration into their games. This full-time role requires a passion for creating efficient workflows and supporting a dynamic production environment.

What you'll do

  • Develop and support tools for audio and motion capture workflows.
  • Support creative staff utilizing AI coding agents.
  • Design and implement tools for ingesting, authoring, and exporting cinematic content.
  • Participate in technical planning and milestone reviews.
  • Provide troubleshooting and support during production.
  • Interface with animators, audio engineers, and cinematic producers.

What they're looking for

  • Node.js
  • Python
  • Unreal Engine
  • Unreal Sequencer
  • Wwise
  • ProTools

Benefits

  • Vacation time
  • Sick time
  • Company holidays
  • Parental leave
  • Medical/Dental/Vision insurance
  • 401(k) matching
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Absurd Ventures

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Likely interview questions

  • Describe your experience integrating cinematic content into Unreal Engine.
  • How have you supported creative staff with varying technical skillsets in the past?