openai
Simulation Realism Engineer
San Franciscofulltimemid
About this role
OpenAI seeks a Simulation Realism Engineer to close the gap between simulated and real-world robotics through physics, sensor, and rendering optimization. You'll define realism metrics, tune simulation engines, integrate third-party tools, and build scalable infrastructure to validate sim-to-real transfer for AGI-focused robotics research.
What you'll do
- Define and operationalize realism metrics with automated tests to quantify sim-to-real gaps and track regressions
- Fine-tune physics engine parameters (contacts, friction, solvers) and validate object models against real-world measurements
- Evaluate, benchmark, and integrate third-party physics and rendering engines; lead vendor partnerships
- Create asset standards, authoring tools, and automated pipelines for physical/visual property validation
- Deploy and scale simulations in cloud environments with GPU infrastructure, parallelization, and pipeline hardening
- Conduct validation campaigns including teleoperation, hardware-in-the-loop regression tests, and metric analysis
What they're looking for
- Physics simulation (rigid/soft-body dynamics, contact mechanics, numerical solvers)
- Production physics engines (MuJoCo, PhysX, Isaac Sim) and sensor/rendering stacks
- CAD/asset import, collision meshes, and rendering pipelines
- Cloud infrastructure and distributed GPU workloads
- Robotics or hardware-in-the-loop integration experience
- CI/CD tooling and automation pipeline development
- Technical documentation and cross-functional collaboration
- Python or C++ programming
Benefits
- 4 days per week in-office (San Francisco)
- Relocation assistance provided
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