Skip to main content

Visual Concepts

Graphics Engineer

  • Confirmed live in the last 24 hours
  • $120k–$154.3k
  • Mid level
  • On-site · Novato, CA
  • 3+ yrs exp
  • Added 1 month ago

About this role

Visual Concepts' NBA 2K team seeks a Graphics Engineer to design and optimize high-performance rendering systems using C/C++ and HLSL shaders. You'll collaborate with art and design teams to implement cutting-edge graphics technologies that enhance visual quality and gameplay performance.

What you'll do

  • Design and develop high-performance C/C++ code and HLSL shaders for rendering systems
  • Implement new rendering technologies to improve visual fidelity and quality
  • Optimize GPU performance to maintain smooth, high-quality gameplay
  • Collaborate with art and design teams to define visual style and aesthetic direction
  • Enhance VFX, lighting, and post-processing graphics features
  • Participate in system-wide rendering technology upgrades and maintenance

What they're looking for

  • C/C++ programming
  • HLSL shader development
  • GPU optimization and performance tuning
  • 3D mathematics and graphics algorithms
  • Real-time rendering techniques
  • VFX and post-processing implementation
  • Code optimization and trade-off analysis
  • Cross-platform graphics system design

Benefits

  • Fully remote position available anywhere in the United States
  • Competitive salary with location-based pay transparency
  • Bonus and equity awards potential
  • Comprehensive medical and financial benefits
  • Opportunity to work on AAA game titles
  • Collaboration with world-class graphics engineers and creative teams
Apply with Autofill

Opens the application — the Jobs AI extension fills it for you. Set up autofill

Opens the official application on the employer’s site. No login required.

Visual Concepts

Industry
Media & Entertainment
View all jobs at Visual Concepts

Likely interview questions

  • Walk us through a recent graphics optimization challenge you solved—what was your approach and what trade-offs did you consider?
  • Describe your experience with HLSL shader development and a specific advanced technique you've implemented.