17. Course Schedule
mediumAsked at Electronic ArtsDetect a cycle in a directed graph of course prerequisites, a pattern EA applies to dependency graphs in asset loading and game-state initialization systems.
By Alex Chen, Founder, InterviewChamp.AI · Last verified
Problem
There are a total of numCourses courses you have to take, labeled from 0 to numCourses-1. You are given an array prerequisites where prerequisites[i] = [ai, bi] indicates that you must take course bi first if you want to take course ai. Return true if you can finish all courses, otherwise return false.
Constraints
1 <= numCourses <= 20000 <= prerequisites.length <= 5000prerequisites[i].length == 20 <= ai, bi < numCourses
Examples
Example 1
numCourses = 2, prerequisites = [[1,0]]trueExample 2
numCourses = 2, prerequisites = [[1,0],[0,1]]falseApproaches
1. DFS cycle detection with colors
Use 3-color marking (unvisited, in-progress, done) to detect back edges indicating cycles.
- Time
- O(V+E)
- Space
- O(V+E)
function canFinish(numCourses, prerequisites) {
const adj = Array.from({length: numCourses}, () => []);
for (const [a, b] of prerequisites) adj[b].push(a);
const state = new Array(numCourses).fill(0);
function dfs(u) {
if (state[u] === 1) return false;
if (state[u] === 2) return true;
state[u] = 1;
for (const v of adj[u]) if (!dfs(v)) return false;
state[u] = 2;
return true;
}
for (let i = 0; i < numCourses; i++) if (!dfs(i)) return false;
return true;
}Tradeoff:
2. Topological sort (Kahn's BFS)
Build in-degree counts and process zero-in-degree nodes in a queue (BFS). If all nodes are processed, no cycle exists. EA interviewers often prefer this iterative approach for clarity in dependency resolution problems.
- Time
- O(V+E)
- Space
- O(V+E)
function canFinish(numCourses, prerequisites) {
const inDeg = new Array(numCourses).fill(0);
const adj = Array.from({length: numCourses}, () => []);
for (const [a, b] of prerequisites) { adj[b].push(a); inDeg[a]++; }
const q = [];
for (let i = 0; i < numCourses; i++) if (inDeg[i] === 0) q.push(i);
let processed = 0;
while (q.length) {
const u = q.shift(); processed++;
for (const v of adj[u]) if (--inDeg[v] === 0) q.push(v);
}
return processed === numCourses;
}Tradeoff:
Electronic Arts-specific tips
EA interviews cover game development data structures, pathfinding (A*, BFS on grids), spatial algorithms, and simulation problems. Grid/matrix manipulation and BFS on 2D arrays are very common.
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