Skip to main content

Activision Coding Interview Questions

25 Activision coding interview problems with full optimal solutions — 15 easy, 7 medium, 3 hard. Every problem ships with multiple approaches (brute-force first, then the optimal), complexity tables for each, company-specific tips on what an Activision interviewer values, and a FAQ section.

Showing 7 problems of 25

  • #17mediumfoundational

    17. LRU Cache

    Design a cache with O(1) get and put that evicts least-recently-used entries — Activision uses this to gauge hashmap-plus-doubly-linked-list design before leaderboard hot-cache questions.

  • #18mediumfoundational

    18. Number of Islands

    Count connected land regions in a 2D grid — Activision uses this to gauge BFS/DFS flood-fill instincts before anti-cheat cluster-detection problems.

  • #19mediumfoundational

    19. Course Schedule

    Decide if a set of courses with prerequisites is schedulable — Activision uses this to gauge cycle-detection in directed graphs before chat-moderation dependency-chain questions.

  • #20mediumfoundational

    20. Implement Trie (Prefix Tree)

    Build a trie supporting insert, search, and startsWith — Activision uses this to gauge prefix-tree fluency before chat-moderation banned-word lookup questions.

  • #22mediumfoundational

    22. Top K Frequent Elements

    Return the k most frequent elements — Activision uses this to gauge bucket-sort and heap reasoning before chat-moderation top-offender ranking questions.

Activision Coding Interview Questions — Full Solutions — InterviewChamp.AI