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Anduril Industries

MSE, Vehicle Software, RUST

Costa Mesa, California, United StatesFrom $220kmidAdded today

About this role

Anduril Industries seeks a senior software engineer to build foundational vehicle software for autonomous defense systems, including the Fury unmanned fighter jet. You'll develop software for vehicle control, networking, sensor integration, and telemetry using Rust and/or C++ in Linux environments.

What you'll do

  • Design and develop production-grade vehicle control software in Rust and/or C++
  • Build data processing and analysis solutions for autonomous systems
  • Integrate sensors, networking, and telemetry across vehicle platforms
  • Collaborate with hardware and systems engineers on autonomous robotics projects
  • Navigate and enhance complex, established codebases
  • Travel up to 20% for real-world testing, building, and deployment activities

What they're looking for

  • Rust or C++ (3+ years production experience)
  • Linux development environment
  • Data processing and analysis
  • Flight systems and safety-critical software development
  • Multi-agent autonomous systems
  • Behavior trees and algorithm development
  • Distributed communication networks
  • Physics and motion planning modeling

Benefits

  • Competitive equity grants included in full-time offers
  • Top-tier health and wellness benefits at minimal cost
  • Comprehensive benefits package supporting health and recovery
  • Work on critical systems with real-world military impact
  • Collaborative environment with senior engineers
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Anduril Industries

Anduril Industries builds autonomous defense systems including underwater vehicles, unmanned aircraft, and electronic warfare platforms for the Department of Defense. The company is hiring across mechanical engineering, mission operations, software development, technical leadership, and advanced manufacturing roles to support the design, deployment, and production of these mission-critical systems.

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Likely interview questions

  • Describe your experience developing production-grade Rust or C++ software in Linux environments and a specific complex project you've shipped.
  • Tell us about a time you navigated and improved a large, unfamiliar codebase—what was your approach?