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bedrock-robotics

Machine Learning Engineer: Perception

San Francisco, CA (Remote)fulltimemidAdded 2 days ago

About this role

Bedrock is seeking a Machine Learning Engineer to develop production-grade 3D perception systems for autonomous construction machinery. You'll design and deploy multi-modal fusion architectures (LiDAR and camera) that handle real-world challenges like occlusion, harsh weather, and vibration, while optimizing models for edge hardware.

What you'll do

  • Design and train early-fusion perception models (BEV transformers) combining LiDAR and camera data for object detection and segmentation
  • Build robust systems handling dynamic occlusion, particulates, and high-vibration construction environments
  • Optimize and deploy deep learning models to embedded hardware with attention to latency and inference constraints
  • Debug system-level issues including sensor calibration drift and real-time performance bottlenecks
  • Manage data pipelines and ensure ground truth quality for model training and evaluation
  • Collaborate with cross-functional teams to create perception representations for downstream autonomy tasks

What they're looking for

  • Deep learning frameworks (PyTorch, TensorFlow, or JAX)
  • 3D geometry and multi-sensor calibration (SE(3), homogeneous coordinates, intrinsic/extrinsic calibration)
  • Early-fusion architectures (BEVFusion, TransFuser, PointPainting)
  • Transformer-based object detection (DETR, PETR, temporal variants)
  • Python and systems programming (C++ or Rust)
  • Data pipeline management and ground truth annotation
  • LiDAR and computer vision perception
  • Edge deployment and real-time optimization

Benefits

  • Work on meaningful real-world autonomy problems in construction
  • Collaborate with veterans from Waymo, Segment, and Uber Freight
  • Well-funded company ($350M backing) with resources to execute at scale
  • Located in San Francisco with flexible remote considerations
  • Opportunity to impact billion-dollar infrastructure projects
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