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Eventualcomputing

Software Engineer, Multimodal Backend Systems

  • Confirmed live in the last 24 hours
  • $150k–$200k
  • Mid level
  • Full-time
  • On-site · San Francisco
  • Added 1 month ago

About this role

Eventual is building infrastructure for Physical AI, enabling teams to efficiently find and utilize vast amounts of video and sensor data. As a Software Engineer, you'll play a key role in building core products and architecture, focusing on high-performance, scalable systems that handle real-time video streams, robotics telemetry, and data curation workflows. You'll be a crucial contributor in a small, agile team tackling complex challenges and shaping the future of Physical AI.

What you'll do

  • Design and optimize real-time WebRTC media pipelines for video streaming.
  • Engineer high-throughput video ingestion and storage systems.
  • Build spatial data pipelines for LiDAR and 3D datasets.
  • Develop high throughput telemetry ingestion pipelines.
  • Architect data-dense user interfaces with React and TypeScript.
  • Implement agentic data-exploration and curation tools.

What they're looking for

  • Rust
  • Python
  • React
  • TypeScript
  • WebRTC
  • AWS S3
  • GPU acceleration (NVENC/NVDEC)
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Eventualcomputing

Industry
Technology & Software
View all jobs at Eventualcomputing

Likely interview questions

  • Describe your experience building and optimizing real-time streaming pipelines.
  • How would you approach scaling a system to handle petabyte-scale video data?