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Path Robotics

Software Engineer, Frontend

Columbus, OhiomidAdded today

About this role

Path Robotics seeks a Frontend Software Engineer to build React-based interfaces for an AI-driven robotic manufacturing platform. You'll develop customer-facing cloud applications and factory-floor operator interfaces, working with modern tooling like three.js, TypeScript, and cloud infrastructure.

What you'll do

  • Design and build front-end features for customer authoring platform and operator HMI using React and TypeScript
  • Develop interactive 3D visualizations with three.js for parts, welds, and robot scenes
  • Write automated tests, fix bugs, and ship features safely behind feature flags
  • Collaborate with engineers, designers, and cross-functional teams on integration and deployment
  • Conduct code reviews and maintain high code quality standards
  • Contribute to backend Node.js/C# services and database solutions supporting the UIs

What they're looking for

  • React and TypeScript
  • three.js or WebGL for 3D graphics
  • Node.js and/or C# backend services
  • Git version control and CI/CD pipelines
  • Docker, Kubernetes, and AWS cloud deployment
  • State management at scale (Redux Toolkit)
  • Web accessibility standards
  • Relational database design

Benefits

  • Daily free lunch
  • Flexible paid time off
  • Comprehensive medical, dental, and vision coverage
  • 6-14 weeks fully paid parental leave
  • 401(k) retirement plan through Empower
  • Employee referral bonuses
Apply on the employer's site

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Path Robotics

Path Robotics develops autonomous robotic welding systems with adaptive motion planning and AI-driven capabilities for manufacturing. The company is hiring welding engineers, mechanical engineers, machine learning engineers, and technical marketing engineers to advance its mobile robotic welding solutions.

View all jobs at Path Robotics

Likely interview questions

  • Walk us through a complex React component you built—how did you structure state management and optimize performance?
  • Tell us about your experience with three.js or WebGL. What challenges did you face with 3D visualization?