Path Robotics
Software Engineer, Frontend
Columbus, OhiomidAdded today
About this role
Path Robotics seeks a Frontend Software Engineer to build React-based interfaces for an AI-driven robotic manufacturing platform. You'll develop customer-facing cloud applications and factory-floor operator interfaces, working with modern tooling like three.js, TypeScript, and cloud infrastructure.
What you'll do
- Design and build front-end features for customer authoring platform and operator HMI using React and TypeScript
- Develop interactive 3D visualizations with three.js for parts, welds, and robot scenes
- Write automated tests, fix bugs, and ship features safely behind feature flags
- Collaborate with engineers, designers, and cross-functional teams on integration and deployment
- Conduct code reviews and maintain high code quality standards
- Contribute to backend Node.js/C# services and database solutions supporting the UIs
What they're looking for
- React and TypeScript
- three.js or WebGL for 3D graphics
- Node.js and/or C# backend services
- Git version control and CI/CD pipelines
- Docker, Kubernetes, and AWS cloud deployment
- State management at scale (Redux Toolkit)
- Web accessibility standards
- Relational database design
Benefits
- Daily free lunch
- Flexible paid time off
- Comprehensive medical, dental, and vision coverage
- 6-14 weeks fully paid parental leave
- 401(k) retirement plan through Empower
- Employee referral bonuses
Opens the official application on the employer’s site. No login required.
Path Robotics
Path Robotics develops autonomous robotic welding systems with adaptive motion planning and AI-driven capabilities for manufacturing. The company is hiring welding engineers, mechanical engineers, machine learning engineers, and technical marketing engineers to advance its mobile robotic welding solutions.
- Website
- pathrobotics.com
Likely interview questions
- Walk us through a complex React component you built—how did you structure state management and optimize performance?
- Tell us about your experience with three.js or WebGL. What challenges did you face with 3D visualization?