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PlayStation Global

Software Engineer I SDK

United States, San Mateo, CAFrom $205.9kmidAdded 2 days ago

About this role

Sony Interactive Entertainment seeks a Software Engineer I to develop and maintain SDKs and frameworks supporting PlayStation experiences across multiple platforms. You'll collaborate with application teams to define requirements, create developer documentation, and resolve integration issues while writing high-performance code.

What you'll do

  • Implement and improve SDK features across multiple platforms while meeting performance requirements
  • Collaborate with framework and application teams to define SDK requirements and developer experience
  • Create and maintain developer documentation, sample applications, and integration guides
  • Debug and resolve integration issues from partner teams and SDK consumers
  • Participate in code reviews and technical design feedback with team members

What they're looking for

  • C++ for high-performance code
  • JavaScript/TypeScript with React, Angular, or similar frameworks
  • Software development fundamentals
  • API design and solution architecture
  • Multi-platform development (Linux, Android, Windows)
  • CI/CD tools (Jenkins, GitHub Actions)
  • React Native
  • Python
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PlayStation Global

PlayStation Global builds gaming platforms and backend systems for PlayStation products, including console and mobile applications. The company is hiring software engineers across backend, frontend, testing, and systems infrastructure roles to support large-scale services and player experiences.

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Likely interview questions

  • Describe your experience writing high-performance C++ code and how you optimize for performance in SDK development.
  • Tell us about a time you collaborated with multiple teams to define API requirements—how did you balance different needs?