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Vercel

Software Engineering Intern - Summer '27

Hybrid - San Francisco$110k–$132kinternshipinternAdded 3 days ago

About this role

Vercel seeks a Software Engineering Intern for Summer 2027 to work on real production projects within a hybrid San Francisco environment. You'll own end-to-end features, write production code, debug complex systems, and collaborate with experienced engineers while building skills in modern web infrastructure.

What you'll do

  • Own and deliver complete projects from scoping through production deployment
  • Write and review production code alongside senior engineers
  • Debug and trace issues across the full stack to identify root causes
  • Communicate progress and blockers clearly and proactively
  • Participate in code reviews and contribute to team standards
  • Ship features that directly impact customers

What they're looking for

  • JavaScript or TypeScript
  • Full-stack debugging and problem-solving
  • Written communication for async collaboration
  • AI tooling fluency and critical assessment
  • Go or Rust (bonus)
  • Version control and deployment practices
  • Self-directed project execution
  • Linux or Unix systems familiarity

Benefits

  • Competitive compensation package with equity
  • Inclusive healthcare coverage
  • Mentorship and professional development opportunities
  • Flexible time off
  • Equipment and work-from-home setup budget
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Vercel

Vercel builds a global content delivery platform and developer infrastructure centered on modern web frameworks like Next.js, along with AI-powered workflow and agent platforms. The company is hiring software engineers across infrastructure, full-stack, open-source, and AI teams to work primarily with TypeScript, Go, React, and Lua on performance optimization, developer tools, and intelligent automation features.

Website
vercel.com
View all jobs at Vercel

Likely interview questions

  • Walk us through a time you debugged a complex issue across multiple layers of a system—how did you approach it?
  • Tell us about a project where you had to ship something independently. How did you scope and prioritize?