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Anthropic

Research Engineer, Chip Design RL (Reinforcement Learning)

San Francisco, CA | New York City, NYFrom $850kmidAdded today

About this role

Anthropic seeks a Research Engineer to advance Claude's chip design capabilities by creating reinforcement learning environments and evaluation frameworks for RTL generation, verification, and physical design optimization. You'll combine deep ASIC/FPGA expertise with RL methodology to enable AI systems to excel at hardware design tasks.

What you'll do

  • Design and implement RL environments and evaluation metrics for agentic RTL generation and formal verification
  • Optimize EDA tool integration, latency, and proxy reward signals for chip design tasks
  • Conduct experiments to validate RL approaches and inform team roadmap decisions
  • Integrate research innovations into production training pipelines
  • Collaborate with alignment, red teams, and applied training engineers across Anthropic

What they're looking for

  • ASIC/FPGA design (RTL, synthesis, place-and-route)
  • Design verification (UVM, formal methods, coverage-driven testing)
  • Physical design and PPA optimization
  • EDA tool proficiency and chip design flows
  • Reinforcement learning environments and evaluation design
  • Hardware design automation and tooling
  • High-level synthesis and/or architecture simulation
  • ML accelerator or HPC hardware experience
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Anthropic

Anthropic builds Claude, an AI assistant, and is hiring for engineering roles across infrastructure, data systems, and security that support both AI research operations and the company's internal technology needs. The company seeks infrastructure engineers, systems integrators, data scientists, and security specialists to build production-scale systems for training data pipelines, financial operations, developer productivity measurement, research infrastructure, and server firmware security.

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Likely interview questions

  • Walk us through a chip tapeout you led—what were the biggest verification and timing closure challenges?
  • How would you design an RL environment that rewards realistic chip design tradeoffs between power, performance, and area?