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Axon

Software Engineer I - Unity Developer

Washington, United StatesFrom $170.4kfull-timemidAdded today

About this role

Join Axon's VR team as a Software Engineer I to develop immersive training experiences for public safety professionals using Unity and C#. You'll build interactive simulations that support de-escalation and empathy training while working in a hybrid Seattle office with a collaborative, cross-functional team.

What you'll do

  • Build and maintain interactive VR training experiences using Unity and C#
  • Collaborate with product, design, art, and user research teams to deliver engaging simulations
  • Translate training content into interactive, scalable experiences for VR and mobile platforms
  • Debug and resolve issues across gameplay systems, UI, and performance
  • Participate in code reviews, design discussions, and sprint planning
  • Explore new technologies and contribute to prototyping efforts

What they're looking for

  • C# programming
  • Unity development
  • Real-time 3D systems
  • Software engineering fundamentals (data structures, code quality)
  • Cross-functional collaboration
  • Debugging and performance optimization
  • Git or version control
  • Quick learning and problem-solving

Benefits

  • Competitive salary with 401k employer match
  • Discretionary paid time off
  • Paid parental leave
  • Medical, dental, and vision coverage
  • Learning and development programs
  • Fitness programs and mental wellness support
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Axon

Axon builds software and technology solutions for public safety agencies, including cloud and on-premises platforms for emergency communications, case management, and operational workflows. The company is hiring Implementation Engineers, Mission Engineers, Maintenance Engineers, and Integration Engineers to deploy these systems, optimize client integrations, and ensure reliable operations across diverse public safety environments.

Website
axon.com
View all jobs at Axon

Likely interview questions

  • Describe a complex VR or 3D project you've built in Unity. What challenges did you face with performance optimization?
  • How do you approach collaborating with designers and artists to bring interactive content to life?