Hasbro
Product Engineer
About this role
Wizards of the Coast seeks a Product Engineer to oversee manufacturing specifications and production processes for iconic tabletop games like Magic: The Gathering and Dungeons & Dragons. You'll partner with external suppliers to translate game developer visions into physical products while managing costs and quality throughout development and production.
What you'll do
- Develop collation plans and manufacturing specifications with suppliers
- Create printing and packaging solutions that meet product vision and functionality requirements
- Generate cost estimates aligned with finance targets across all development phases
- Review and approve proofs, materials, and components from supplier partners
- Attend on-site production approvals including press checks and pack-out validations
- Lead cross-functional product development meetings and problem-solve technical challenges
What they're looking for
- Print and packaging manufacturing process knowledge
- Production management and supplier coordination
- Microsoft Excel and Office applications
- Adobe Creative Suite
- Project leadership and cross-functional collaboration
- Cost estimation and budget management
- Color perception and attention to detail
- Game, card, book, or toy production experience
Benefits
- Annual incentives and bonuses
- Long-term incentive opportunities
- Comprehensive benefits package
- Equal opportunity employer with disability accommodations
- Opportunity to work on iconic gaming brands
- Collaborative, learning-focused culture
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Hasbro
Hasbro develops gaming products and entertainment experiences, including Magic: The Gathering Arena and AI-powered character systems for iconic brands. The company is hiring for software engineers to build game infrastructure and CI/CD systems, packaging engineers to design product solutions, and AI engineers to develop intelligent character systems.
- Website
- hasbro.com
Likely interview questions
- Walk us through a time you managed a complex printing or packaging project from concept to production at a supplier facility—what challenges did you face?
- How would you balance cost targets set by finance with the creative vision of a game developer on a high-profile product?