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Ramp

Software Engineering Intern, iOS

New York, NY (HQ) (Remote)From $10kinterninternAdded today

About this role

Join Ramp's iOS team as a 12-16 week intern to build and ship features for their financial infrastructure platform used by tens of thousands of companies. Work alongside experienced engineers on Swift-based mobile development while learning the company's modern tech stack in a fast-paced, ownership-focused environment.

What you'll do

  • Build and ship new features for Ramp's iOS application
  • Collaborate with Product and Design teams to implement features and user experiences
  • Contribute to the mobile codebase alongside experienced engineers
  • Incorporate customer feedback to improve the product
  • Help develop engineering tools and processes to improve team velocity
  • Take ownership of projects from conception through production

What they're looking for

  • Swift programming
  • iOS app development
  • Mobile development fundamentals
  • SwiftUI (preferred)
  • Mobile design patterns
  • Swift Concurrency
  • The Composable Architecture
  • Problem-solving and ownership mindset

Benefits

  • Apple MacBook provided
  • Monthly stipend of $12,500 USD plus housing assistance
  • Catered lunches in NYC office Monday-Friday
  • Comprehensive health insurance (medical, dental, vision)
  • Flexible PTO
  • Home office equipment budget
  • Weekly coffee stipend
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Ramp

Ramp builds AI-first financial infrastructure and intelligence platforms that help businesses simplify complex finance operations, from spend management to FP&A and book-close workflows. The company is hiring Design Engineers, Software Engineers, fullstack AI Engineers, Onboarding Engineers, and Production Engineers to build scalable customer-facing experiences, developer APIs, fraud detection systems, and mission-critical infrastructure handling billions in transactions.

Website
ramp.com
View all jobs at Ramp

Likely interview questions

  • Walk us through a mobile app or feature you've built—what was the most challenging part and how did you solve it?
  • How would you approach building a new iOS feature if you weren't familiar with parts of our stack like SwiftUI or The Composable Architecture?