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PlayStation Global

Software Development Engineer in Test II

United States, San Mateo, CAFrom $210.7kmidAdded today

About this role

Sony Interactive Entertainment seeks a Software Development Engineer in Test II to design and maintain test automation frameworks and CI/CD infrastructure for PlayStation products. You'll collaborate with global teams to implement automated testing strategies, improve QA processes, and ensure high-quality software delivery across UI, services, and device platforms.

What you'll do

  • Set up and configure test frameworks and automation infrastructure for multiple teams
  • Develop and maintain Python-based automation frameworks for UI, services, runtimes, and browsers
  • Build and monitor CI/CD pipelines using Jenkins and GitHub Actions
  • Implement end-to-end testing strategies including device, performance, and API testing
  • Collaborate with console developers to ensure feature and bug fix test coverage
  • Identify process improvements and expand testing ownership across teams

What they're looking for

  • Test automation (C++, Python, JavaScript)
  • Selenium or Appium
  • Jenkins and GitHub Actions
  • Git, Docker, Conan, npm
  • React or modern web frameworks
  • API and SDK testing
  • Agile methodologies and TDD
  • CI/CD pipeline development

Benefits

  • Medical, dental, and vision coverage
  • 401(k) matching
  • Paid time off
  • Wellness program
  • Sony product employee discounts
  • Bonus package eligibility
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PlayStation Global

PlayStation Global builds gaming platforms and backend systems for PlayStation products, including console and mobile applications. The company is hiring software engineers across backend, frontend, testing, and systems infrastructure roles to support large-scale services and player experiences.

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Likely interview questions

  • Describe your experience building and maintaining Python-based test automation frameworks—what challenges did you face and how did you overcome them?
  • Walk us through a time you designed a CI/CD pipeline; what tools did you use and how did you measure its effectiveness?