PlayStation Global
Software Engineer I
United States, San Mateo, CAFrom $205.9kentryAdded today
About this role
Sony Interactive Entertainment seeks a Software Engineer to develop and maintain a multi-platform application framework that powers PlayStation user experiences. You'll work across JavaScript/TypeScript, C++, React Native, and native platform integration to build developer-facing APIs and improve SDK tooling for internal teams.
What you'll do
- Implement, debug, and maintain application framework features across JavaScript/TypeScript and native code layers
- Build and improve developer-facing APIs, native modules, and framework components for internal teams
- Contribute to native framework code in C++ and improve React Native integration
- Create and maintain SDK packaging, documentation, sample apps, and integration guides
- Debug issues across JavaScript, native code, build tooling, runtimes, and CI systems
- Participate in code reviews and design discussions with emphasis on correctness, maintainability, and developer experience
What they're looking for
- JavaScript/TypeScript
- C++
- React Native
- API design and versioning
- Cross-platform development
- Native platform integration
- Build systems and tooling
- Debugging across multiple layers
Opens the official application on the employer’s site. No login required.
PlayStation Global
PlayStation Global builds gaming platforms and backend systems for PlayStation products, including console and mobile applications. The company is hiring software engineers across backend, frontend, testing, and systems infrastructure roles to support large-scale services and player experiences.
- Website
- playstation.com
Likely interview questions
- Tell us about a time you designed an SDK or framework API—how did you approach versioning and backward compatibility?
- Describe your experience debugging issues that span multiple layers, such as JavaScript calling into native C++ code. What tools and techniques do you use?