PlayStation Global
Software Engineer II
United States, San Mateo, CAFrom $205.9kmidAdded today
About this role
Sony Interactive Entertainment seeks a Software Engineer II to design and build test frameworks, tooling, and infrastructure for PlayStation console software. You'll develop automated testing solutions, integrate CI/CD pipelines, and create telemetry systems while collaborating with Quality and Engineering teams to ensure high-quality system software delivery.
What you'll do
- Design and maintain test frameworks, tooling, and infrastructure for PlayStation console development and testing
- Integrate automated tests into CI/CD pipelines using Jenkins, GitHub Actions, or similar tools
- Collaborate with Quality and Development teams to enable hardware and software component testing
- Build telemetry systems and dashboards for data-driven technical decisions
- Develop tooling for AI-driven testing initiatives
- Support testing of both hardware and software in isolation
What they're looking for
- Python, C++, or JavaScript
- Test automation frameworks (Appium, Mocha.js, etc.)
- Mobile test automation (Android/iOS)
- CI/CD systems (Jenkins, GitHub Actions)
- Linux and Windows development environments
- AI/ML techniques in engineering contexts
- Debugging and troubleshooting
- Cross-functional communication
Opens the official application on the employer’s site. No login required.
PlayStation Global
PlayStation Global builds gaming platforms and backend systems for PlayStation products, including console and mobile applications. The company is hiring software engineers across backend, frontend, testing, and systems infrastructure roles to support large-scale services and player experiences.
- Website
- playstation.com
Likely interview questions
- Describe your experience building test frameworks at scale—what were the key challenges and how did you address them?
- How have you integrated automated testing into CI/CD pipelines, and what tools did you use?