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Anduril Industries

Game Development Engineer

Costa Mesa, California, United StatesFrom $220kfull-timemidAdded today

About this role

Anduril Industries seeks a Game Development Engineer to build and optimize visualization software for their Mission Simulation product, which renders real and simulated data in 2D and immersive 3D AR environments. You'll collaborate across teams to solve complex technical challenges while ensuring performance scales from high-end desktops to mobile platforms.

What you'll do

  • Partner with stakeholders to define priorities and translate them into actionable scope
  • Identify and resolve technical risks in collaboration with broader engineering teams
  • Diagnose and fix defects to maintain client stability
  • Optimize memory and performance across diverse hardware from desktops to mobile AR systems
  • Implement robust, high-quality solutions to complex problems in large codebases
  • Write clean, maintainable, and extensible code with focus on reusability

What they're looking for

  • C++
  • 3D mathematics
  • Low-level systems programming
  • Real-time visualization systems
  • Large codebase navigation
  • Performance optimization
  • Linux development
  • Console platform development

Benefits

  • Competitive equity grants included in full-time offers
  • Comprehensive health and recovery benefits
  • Top-tier benefits package available at little to no cost
  • Support for employees across health and wellness
  • Competitive total compensation package
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Anduril Industries

Anduril Industries builds autonomous defense systems including underwater vehicles, unmanned aircraft, and electronic warfare platforms for the Department of Defense. The company is hiring across mechanical engineering, mission operations, software development, technical leadership, and advanced manufacturing roles to support the design, deployment, and production of these mission-critical systems.

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Likely interview questions

  • Describe your experience optimizing performance in large-scale systems—what strategies did you use to reduce memory overhead?
  • Tell us about a shipped game or real-time visualization project you contributed to; what was your role and impact?