Meshy
Generative AI - Graphics Engineer
About this role
Join Meshy's algorithm team as a Graphics Engineer to design and build high-performance graphics systems powering 3D generative AI training and products. You'll collaborate with graphics experts, ML researchers, and infrastructure engineers to optimize rendering kernels, geometry processing, and production pipelines at scale.
What you'll do
- Build and optimize high-performance graphics components including rendering kernels and geometry processing operators
- Develop production-quality pipelines integrating with data pipelines, generative models, and artist-facing applications
- Work across GPU clusters, cloud environments, and DCC tools to ensure interoperability and scalability
- Collaborate with artists, product teams, and ML researchers to translate creative requirements into technical implementations
- Contribute to internal tooling, demos, documentation, and open-source initiatives
What they're looking for
- C++ and GPU programming
- Computer graphics (rendering, geometry processing, or both)
- High-performance code optimization and memory efficiency
- Mathematical foundations for graphics
- Production graphics systems design
- DCC tools (Houdini, Blender, Maya)
- Profiling and performance analysis
- Cloud and distributed systems
Opens the official application on the employer’s site. No login required.
Meshy
Meshy builds a 3D generative AI platform that transforms 3D content creation through advanced AI systems and high-performance graphics technology. The company is hiring infrastructure engineers, fullstack engineers, and graphics specialists to scale its GPU-intensive platform, optimize inference systems, and build production-grade rendering pipelines.
- Website
- meshy.ai
Likely interview questions
- Walk us through a high-performance graphics system you've built from scratch—what were the key optimization challenges?
- How do you approach profiling and optimizing GPU code for memory efficiency?