PlayStation Global
Audio and UX Software Engineer
About this role
Sony Interactive Entertainment seeks an Audio and UX Software Engineer to develop firmware for next-generation PlayStation audio products. You'll lead technical efforts on embedded systems, UI/UX, and audio DSP optimization while collaborating with cross-functional teams on high-profile consumer electronics.
What you'll do
- Lead firmware development and system architecture for audio device products
- Develop UI/UX features supporting audio devices using modern frameworks
- Design and execute audio device testing to optimize DSP utilization and improve algorithms
- Own build and smoke testing processes with mentorship from senior engineers
- Author clear technical specifications and contribute to unit test framework development
- Coordinate firmware activities during manufacturing and post-launch product support
What they're looking for
- C/C++ embedded firmware development
- UI development with React or equivalent frameworks
- Frequency domain audio and video streaming analysis
- RF/wireless systems knowledge (Bluetooth, low-latency audio)
- System-level thinking across hardware-software boundaries
- Problem-solving and debugging for iterative design
- Technical communication and documentation
- Data-driven engineering approach
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PlayStation Global
PlayStation Global builds gaming platforms and backend systems for PlayStation products, including console and mobile applications. The company is hiring software engineers across backend, frontend, testing, and systems infrastructure roles to support large-scale services and player experiences.
- Website
- playstation.com
Likely interview questions
- Walk us through your experience with embedded firmware development and how you've approached system architecture decisions.
- Describe a project where you optimized audio or RF performance—what metrics did you track and how did you validate improvements?