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PlayStation Global

Software Development Engineer in Test Contractor (SDET Contractor)

United States, San Mateo, CAcontractmidAdded today

About this role

Sony Interactive Entertainment is hiring a Software Development Engineer in Test Contractor to build robust test automation and CI/CD systems for PlayStation products. You'll design test frameworks, develop automated testing solutions across UI and backend services, and collaborate with distributed teams to ensure high-quality software delivery.

What you'll do

  • Set up test frameworks and automation infrastructure for teams
  • Develop automated tests for UI frameworks, background services, language runtimes, and browser technologies
  • Implement standard methodologies for automation, CI/CD, and end-to-end testing including device and performance testing
  • Manage and monitor Jenkins jobs and report on build/test statuses
  • Maintain and improve Python-based automation frameworks
  • Work with console developers to ensure features include automated test coverage

What they're looking for

  • Test automation (C++, Python, JavaScript)
  • CI/CD pipeline development (Jenkins, Github Actions)
  • Selenium or Appium experience
  • Git, Docker, Conan, npm
  • React or modern web application frameworks
  • API, SDK, and native application testing
  • Agile development and TDD methodologies
  • Problem-solving and analytical thinking

Benefits

  • Medical, dental, and vision coverage
  • 401(k) matching
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Eligible for bonus package
Apply on the employer's site

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PlayStation Global

PlayStation Global builds gaming platforms and backend systems for PlayStation products, including console and mobile applications. The company is hiring software engineers across backend, frontend, testing, and systems infrastructure roles to support large-scale services and player experiences.

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Likely interview questions

  • Describe your experience building test automation frameworks—what languages and tools have you used, and what were the key challenges?
  • How have you designed and implemented CI/CD pipelines using Jenkins or Github Actions, and what metrics did you track?