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PlayStation Global

Software Engineer II, Client Platform

United States, San Mateo, CAFrom $245kmidAdded today

About this role

Sony Interactive Entertainment seeks a Software Engineer II for the Client Platform team to build core application frameworks and foundational components powering PlayStation experiences across millions of users. You'll develop React-based cross-platform applications, collaborate with senior engineers on scalable architecture, and help define the infrastructure that enables other teams to innovate within the PlayStation ecosystem.

What you'll do

  • Design, develop, test, and document React-based cross-platform applications with seamless user experiences
  • Translate feature requirements into scalable, maintainable solutions with Product Owners and Managers
  • Define architecture and enforce best practices for performance, accessibility, and reliability across teams
  • Write comprehensive unit and component tests to maintain quality and prevent regressions
  • Participate in peer code reviews and provide constructive feedback on design and implementation
  • Explore emerging technologies through Hackathons and innovation initiatives to drive future PlayStation experiences

What they're looking for

  • JavaScript/TypeScript with 4+ years of development experience
  • React and related libraries and tools
  • Cross-platform application development
  • Modern build and testing tools (Webpack, Babel, Jest)
  • GraphQL and RESTful API design
  • Containerization (Docker)
  • Unit and component testing
  • Problem-solving and attention to quality
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PlayStation Global

PlayStation Global builds gaming platforms and backend systems for PlayStation products, including console and mobile applications. The company is hiring software engineers across backend, frontend, testing, and systems infrastructure roles to support large-scale services and player experiences.

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Likely interview questions

  • Describe a React-based cross-platform application you built and how you ensured consistency across different environments.
  • Walk us through your approach to architecting shared libraries and foundational components that multiple teams depend on.