ALTEN Technology USA
Embedded Software Engineer (DSP, Real-Time Systems & Audio)
About this role
ALTEN Technology USA seeks an Embedded Software Engineer to lead DSP subsystem bring-up, real-time audio pipeline development, and safety integration for a MediaTek infotainment platform. The role requires deep expertise in TI DSP platforms, RTOS, audio codec integration, and automotive safety standards, working on-site in Palo Alto.
What you'll do
- Lead DSP subsystem and safety processor bring-up and integration on the infotainment development kit
- Own real-time audio pipeline including codec integration, audio HAL, and latency validation
- Integrate and validate safety subsystems including lockstep cores and FTTI analysis
- Serve as technical liaison with DSP firmware teams and provide toolchain support
- Validate real-time performance and audio quality against acceptance criteria
- Document subsystem bring-up status and prepare materials for program gate reviews
What they're looking for
- TI DSP platforms (C7xxx, C66x or equivalent)
- Real-time operating systems (TI SYS/BIOS, FreeRTOS)
- Audio subsystem integration (ALSA, audio HAL, I2S, SoundWire)
- C/C++ embedded programming (bare-metal and RTOS)
- TI Code Composer Studio toolchain
- Hardware debugging (oscilloscope, logic analyzer, JTAG)
- Safety subsystem design (lockstep, self-test, FTTI modeling)
- Heterogeneous SoC architecture
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ALTEN Technology USA
ALTEN Technology USA provides engineering validation, testing, and technical support services for automotive systems including connected vehicles, propulsion controls, infotainment, battery systems, and power electronics. The company is hiring validation engineers, test engineers, design engineers, and issue resolution specialists to develop test plans, verify compliance, investigate technical issues, and support product development across automotive hardware and software platforms.
View all jobs at ALTEN Technology USALikely interview questions
- Walk us through your experience bringing up a DSP subsystem from scratch—what were the biggest challenges and how did you overcome them?
- Describe a complex real-time audio pipeline you've implemented; how did you characterize and optimize latency?