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Defense Unicorns

Associate Software Engineer

Remote, United States (Remote)From $138kentryAdded today

About this role

Defense Unicorns seeks an Associate Software Engineer to join their UDS Product Engineering team building mission-critical infrastructure for disconnected and edge environments. You'll develop features across their open-source platform portfolio—including data systems, fleet management, and deployment tooling—while growing your technical skills with guidance from experienced engineers.

What you'll do

  • Deliver well-tested, maintainable code for scoped product features and bug fixes across UDS platform components
  • Own small to medium tasks end-to-end from implementation through code review and production release
  • Participate in design discussions and translate product requirements into technical solutions
  • Contribute to documentation, runbooks, and technical guides for internal and open-source projects
  • Debug production issues and participate in on-call rotation with team support
  • Collaborate with engineers, product managers, and designers to integrate with defense systems

What they're looking for

  • Go programming language or modern equivalent
  • Software design, APIs, and databases
  • Cloud platforms (AWS, Azure, or similar)
  • Kubernetes concepts (Controllers, Operators, CRDs)
  • Supply chain security (SBOMs, signing, scanning)
  • Git and version control workflows
  • Testing and code review practices
  • Open-source contribution experience
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Defense Unicorns

Defense Unicorns builds software platforms and infrastructure services for defense and government customers, including containerized applications, package management systems, and Kubernetes-based deployment environments for disconnected or hybrid cloud settings. The company is hiring software engineers, platform engineers, technical writers, and military SkillBridge interns to develop, deploy, and support these mission-critical systems.

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Likely interview questions

  • Walk us through a recent project where you took ownership of a feature from implementation to release—what was challenging about it?
  • How have you approached learning a new technology or framework, and how would you apply that to learning Kubernetes or Go if needed?