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SpaceX

New Graduate Engineer, Software - '26/'27 (Starlink)

Redmond, WA$125k–$165kentryAdded today

About this role

SpaceX seeks new graduate software engineers for Starlink, the world's largest satellite internet constellation. You'll develop real-time, highly reliable software across networking, firmware, infrastructure, and full-stack platforms that directly impact global connectivity for millions of users.

What you'll do

  • Develop highly reliable, real-time software for satellite systems and ground infrastructure
  • Participate in architecture, design, and code reviews with cross-functional teams
  • Build prototypes and run experiments to validate key technical concepts
  • Own complete software lifecycle from development through testing and production support
  • Collaborate with engineers across disciplines to design and deploy products

What they're looking for

  • C, C++, Python, or C# programming
  • Real-time and embedded systems development
  • Networking protocols (TCP/IP, UDP)
  • Distributed systems design and implementation
  • Security in distributed systems and internet services
  • Software testing and debugging in production environments
  • Problem-solving and analytical thinking
  • Written and verbal communication

Benefits

  • Medical, vision, and dental coverage
  • 401(k) retirement plan with company match potential
  • 3 weeks paid vacation and 10+ paid holidays annually
  • Short and long-term disability and life insurance
  • Paid parental leave
  • Company shuttles from Seattle to Redmond office
  • Employee Stock Purchase Plan with discount
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SpaceX

SpaceX develops advanced spacecraft and satellite systems, including the Starshield government satellite constellation and Starfall re-entry cargo capsule for global delivery. The company is hiring engineers in avionics integration, software test automation, mechanical design, and hardware reliability to validate flight-critical systems and ensure mission success.

Website
spacex.com
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Likely interview questions

  • Walk us through a production software project you've shipped and how you debugged issues in the real world.
  • How would you approach designing software for a network where connectivity is constantly changing, like a satellite constellation?